Strike Suit Zero Oculus Open Beta Now LIVE

Do you have an Oculus Rift dev kit? Do you have a copy of Strike Suit Zero in your Steam library? Good stuff — then you can now experience the VR version of Strike Suit Zero. After a closed beta formed from our Kickstarter backers, we’re now throwing the doors open to anybody with an [...]


The image above shows what the largest online space battle to ever take place looks like. On the evening of Sunday 28th July, over 4000 people took Eve Online in a head to head skirmish that lasted more than five hours and sent more than 2900 ships to the scrap-heap. Impressive, no? Two of EVE’s [...]

Strike Suit Survey – Results

Firstly, a massive thank you to everybody that has taken the time to fill out the Strike Suit survey – it saw a great response, and the results have proven rather interesting. We thought it might be nice to reveal a few interesting titbits of information based on your answers, which you’ll find below. One [...]

Aftershocks — Fan Fiction

One of our community members, Zwabbit, has put pen to paper and come up with a short piece of fiction offering a little humanity to the Colonial side of the war. We were suitably impressed and would like to share that fiction with you today. We’d also like to thank Zwabbit for the time he [...]

New Strike Suit project – we want YOUR input!

Hello, cadet! Today we’d like to call upon your services to help us out defining a new Strike Suit Zero-related project we have on the boil. We’ve set up a little survey, which shouldn’t take a minute to complete, which will help ascertain exactly what you’d like to see from whatever this next project might [...]

Fold Technology; The Physics of Strike Suit Zero Explained

*Warning: contains minor plot spoilers*  The world of Strike Suit Zero is populated with colossal ships, powerful weaponry and advanced technologies. In today’s feature, we’re going to take a look at one of those technologies; the technology that underpins the events of Strike Suit Zero; the technology that allowed mankind to venture forth into the [...]

The Crowd-Funding Climate

As you’re probably aware, Strike Suit Zero was successfully funded on Kickstarter. Thanks to our backers, we were able to keep the game in development for an extra couple of months and iron out the bugs and issues we would have otherwise been forced to launch with. For a small studio without the aid of [...]

The Oculus Rift Strike Suit Zero BETA is GO!

This post will be more applicable to our Kickstarter backers at this point, but those of you with Oculus Rift dev kits will want to prick your ears up, too. If you’re a Kickstarter backer and added an additional $1 to your pledge to gain access to the Oculus BETA for Strike Suit Zero – [...]


Last week we took a brief look at why the space combat genre died out after its 90’s heyday and how it’s recently been brought back thanks to new avenues of publishing – amongst other things. In today’s post, we’re going to take a quick look at what’s in store for the future of the [...]

Space Combat; Why it Disappeared, Why it’s Back.

Space combat enjoyed its heyday back in the nineties – which was two decades ago, to put that in perspective (feeling old?). Wing Commander, Elite, X-Wing vs Tie Fighter, Freespace and its ilk popped players into a virtual cockpit and let them live out their fantasies as space-fighter pilots. For children of the 70’s and [...]