Our shiny new artist, Hans, is currently hard at work up-scaling the craft in Strike Suit Zero. He’s upping the number of polygons and increasing the fidelity of the textures, breathing new life into the ship designs. Why you ask? Well that would be telling. Enjoy the images for now. Next week we’ll talk to Hans, who will shed some light on the work he’s doing and the techniques he’s using.
The images below have been plucked straight from development and are work in progress.